Sony Computer Entertainment America
Research and Development
   Research  ::  Contact   ::  Links

:: Research

The following is a partial list of publications, presentations, and public
papers recently produced by the SCEA Research & Development group.
 

Yr. Title Author(s) Venue/Publication
'06 Crowd Simulation on PS3 C. Reynolds Game Developers Conference (talk)
'06 High Performance Physics Solver Design for Next Generation Consoles V. Kokkevis, S. Osman, E. Larsen Game Developers Conference (talk)
'05 Optimal Automatic Multi-pass Shader Partitioning by Dynamic Programming A. Heirich Graphics Hardware 2005 Symposium(paper)
'05 CELL: A New Platform for Digital Entertainment D. Mallinson, M. DeLoura Game Developers Conference (talk)
'04 Practical Physics for Articulated Characters E. Kokkevis Game Developers Conference (lecture)
'03 Linux For Playstation 2 A. Bertsch Linux User Groups
'03 SOCOM: Bringing a Console Game Online S. Luisi, G. Van Datta, B. Gutmann Game Developers Conference (lecture) 
'03 Introduction to the Performance Analyzer for Playstation 2 K. Bender, G. Audy Game Developers Conference (lecture) 
'03 Memory Optimization C. Ericson Game Developers Conference (lecture) 
'03 Faster Math Functions 2003 R.Green Game Developers Conference (tutorial)
'03 Spherical Harmonic Lighting: The Gritty Details R.Green Game Developers Conference (lecture) 
'02 Faster Math Functions 2002 R.Green Game Developers Conference (tutorial)
'02 Introducing Linux for PlayStation 2 D. Mallinson, T. Daniel Game Developers Conference (session)
'01 Procedural Rendering on PlayStation 2 R. Green Game Developers Conference (lecture) 
'01 Lessons from the Bleeding Edge of Multiplayer Gaming G. Corson, D. McCoy Game Developers Conference (tutorial)
'01 Using Video Input for Games R.L. Marks Game Developers Conference (lecture) 
'01 A Robot Soccer Simulator: A Case Study for Rigid-Body Contact E. Larsen Game Developers Conference (lecture) 
'01 Artificial Life for Computer Games B. Blumberg, J. Funge (organizer), C. Reynolds, and D. Terzopoulos Game Developers Conference (course)
'01 Steering Behaviors: Autonomous Characters in Three Worlds C. Reynolds UC Berkeley Computer Animation Course (lecture) 
'01 Natural Interfaces via Real-Time Video R.L. Marks, C. Michaud-Wideman, G. Nagy,  T. Daniel, E. Larsen, T. Scovill ACM 1 (exhibit)
'01 Next Generation Games G. Suhayda, S.Scoredos, D.Mallinson, W.Swartout, J. Resnick, T. Hershey L.A. SIGGRAPH (panel)
'01 Enhanced Reality: A new frontier in computer entertainment R.L. Marks SIGGRAPH (sketch)
'01 Enhanced Reality: A New Frontier for Computer Entertainment R.L. Marks, T. Scovill, T. Daniel, C. Michaud-Wideman SIGGRAPH  (exhibit)
'01 Video Game Play and Design : Procedural Directions T. Hershey, D. Mallinson, J. Murray, W. Swartout G. Suhayda SIGGRAPH (panel)
'00 Introduction to the Sony Playstation 2 D. Mallinson Silicon Valley SIGGRAPH (lecture) 
'00 Fast Distance Queries with Rectangular Swept Sphere Volumes E. Larsen IEEE Intl. Conf. on Robotics and Automation (lecture) 
'00 Interaction with Groups of Autonomous Characters C. Reynolds Game Developers Conference (lecture) 
'00 Artificial Life for Computer Games J. Funge (organizer), J. Laird, C. Reynolds, D. Terzopoulos Game Developers Conference (course)
'00 The Benefits of a Microprogrammable Graphics Architecture D. Mallinson Game Developers Conference (lecture) 
'00 Computer and Video Games: The Next Generation G. Suhayda, L. Bradshaw, T. Hershey, H. Jenkins, D. Mallinson, C. Weaver SIGGRAPH (panel)
'00 Games Research: the Science of Interactive Entertainment C. Reynolds, C. Hecker, J. Blow, R. Huebner, R. Green, J. Funge SIGGRAPH (course)
'00 Natural Interfaces via Real-Time Video R.L. Marks SIGGRAPH (sketch)
'00 Medieval Chamber R.L. Marks, G. Nagy, T. Scovill, E. Larsen, T. Daniel, C. Michaud-Wideman SIGGRAPH  (exhibit)
'00 Reactive Autonomous Characters, Distinguished Lecture Series on Computer Games C. Reynolds University of Michigan's Department of EE&CS (lecture) 
'00 Video As Input for Games  R.L. Marks ECTS  (exhibit)
'00 Real-Time Video for Computer Entertainment R.L. Marks Cal State Hayward (lecture) 
'00 Real-Time Video for Computer Entertainment R.L. Marks Stanford (gfx. lunch)
'00 Real time shadows on complex objects G. Nagy Game Programming Gems (book chapter)
'99 Steering Behaviors For Autonomous Characters C. Reynolds Game Developers Conference (lecture) 
'99 Autonomous Characters for Games and Animation, Workshop on Interdisciplinary Concepts for the Analysis of Complex Systems C. Reynolds Aarhus University, Denmark (lecture) 
'99 Collision Detection for Real-Time Simulation E. Larsen GDC Hardcore Technical Seminar (lecture) 
'99 How SIGGRAPH Research is Used in Games C. Hecker, D. Mallinson, S. Blackley, P. Lincroft, C. Muratori, M. Persson SIGGRAPH (panel)

 

 

 

 

  HomeTerms of Use  -  Privacy Policy
2003 Sony Computer Entertainment America Inc.
All rights reserved