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:: PSCrowd
PSCrowd is a library to support large crowd/flock
simulations on PLAYSTATION®3 or other Cell-based systems.
The crowds
are modeled
as interacting (Lagrangian) particle
systems. PSCrowd divides up the simulation work and distributes
it across any number of SPUs. Demos provided with PSCrowd simulate and
display
simple crowds of up to 15,000 individuals at 60 frames per second.
Paper ::
Big
Fast Crowds on PS3 (PDF 844 KB)
by Craig Reynolds
Proceedings of the 2006 Sandbox Symposium
Presentation ::
Slides (PDF 5.1 MB) presented at Sandbox, July 30, 2006
Videos ::
Unless noted, each clip is 30 seconds long, recorded offline at 30fps.
If possible play the DivX version for better image quality.
Small MPEGs included for compatiblity and slow network connections.
Chameleon Fish demo (10,000 individuals) ::
Tracking camera ::
720p, DivX, 14.2 MB,
360p, MPEG-4, 3.7 MB
Static camera ::
720p, DivX, 14.1 MB,
360p, MPEG-4, 3.7 MB
Current, crowded Buckets (10 sec) ::
720p, DivX, 4.5 MB,
360p, MPEG-4, 1.2 MB
Fish Species demo (10,000 individuals) ::
Tracking camera ::
720p, DivX, 14.1 MB,
360p, MPEG-4, 3.7 MB
Static camera ::
720p, DivX, 13.5 MB,
360p, MPEG-4, 3.7 MB
2D crowd demo (15,000 individuals) ::
Wandering ::
720p, DivX, 14.2 MB,
360p, MPEG-4, 3.7 MB
Goals and obstacles ::
720p, DivX, 14.2 MB,
360p, MPEG-4, 3.7 MB
GDC 2006 Keynote demo ::
5,000 fish ::
720p, DivX, 15.8 MB
12,000 fish (Aug 14, 2006, 8 sec) ::
720p, DivX, 3.5 MB
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